Hello everybody, SlimKirby here, and welcome to another weekly blog entry. The month of December has finally began and the first snows of the season have already been upon us, or at least for me anyways. Not only that, but at this point I only have about 10 days left here at my university for my fall semester, so I am really looking forward to being done with the freaking semester that has tried so hard to get the best of me. Oh well, it’s almost over now and I can seriously see the light at the end of the tunnel. I just have to get past this difficult week and then make it through a week of finals, and then I’m done. Anyways, let’s get to talks about stuffs.
First off, I will say that I do have my laptop back now. Unfortunately, the changes made to it to get it to work got rid of any ability or capability for the machine to record anything, so I can no longer make videos at this time. However, this does not mean I’m necessarily “out of commission” until I get a new one. I still have videos ready for this coming week and then unfortunately I will have to take another small break (for just a week) when I won’t have any videos at all, but after that week I should have the capability to record again before I actually get my new laptop. I’ll basically be recording in the same fashion that I recorded my first Kirby’s Dream Course videos, but this time I’ll actually have a TV screen to look at while I’m playing and not just the stupid Windows Movie Maker window, which I refuse to use to play Mario Party 7 and my next playthrough.
Speaking of Youtube stuff…..HOORAY FOR UPDATES THIS WEEK! I can’t believe I’m actually saying this, but it actually felt good to make updates again. Of course they weren’t daily updates or anything like that, but still, it felt like that small part of my life that vanished for a few weeks had finally returned to me. I only hope the return was enough of an impact for the viewing public, which from the reception, I’d say it was at least good enough.
So let’s get started talking about Kirby’s Dream Course. This was a game that I really wanted to do for awhile, and for the longest time I was juggling my thoughts together about whether or not I wanted to do this game or either Super Bomberman 3 or The Adventures of Lolo 3. Of the three games, I knew this game was going to be the biggest challenge because Super Bomberman 3 is actually pretty damn easy, and Lolo 3, despite how challenging the series actually is, I think for a Let’s Play it actually is a pretty sensible choice and a game that’s relatively easy to handle. All you need to do is just record yourself playing through, cut out footage if you really need to, and WHAM, you have yourself a video. Kirby’s Dream Course, while really anti-climatic for a casual Let’s Play, if you want to do an all-gold medal playthrough like I am doing, you’re going to be in for quite a storm if you aren’t an expert player. I am of course not an expert player, but I think I’m good enough to at least handle the expert-leveled challenge that the game offers. I knew from the beginning that I would 1) have to play the courses multiple times, 2) make plenty of footage cuts until I got everything right, and 3) practice and do my research on game mechanics to get the best performance possible. Since I am not working with an emulator on this Let’s Play, save states were out of the question and I’d have to get the gold medals based on personal skill alone. I actually almost considered making the move to an emulator during the final weeks leading up to this Let’s Play, but then my computer went “kah-put” (or however you spell that) and forced me to use my Virtual Console copy instead. In the end though, I don’t think game was a bad choice, I just knew that I was going to be in for a lot.
The first recordings of this game were actually pretty “interesting,” and I’m not sure if I mean in a good way or a bad way. I wouldn’t say they were “catastrophic,” necessarily, but they were pretty far from easy-going…that’s for sure. The first recording, I really didn’t mind how that turned out just because it was the first video, and no first video is truly that perfect. I just figured I would cover the basics, do what I could to get a good score, and if I didn’t succeed, I could easily just try again and knock it out of the park, which is pretty much how that worked. The 2nd video/course was a little more strenuous, just because of that stupid recording glitch which caused me to redo that entire course. The 3rd was ok, but I had to replay that so many times due to small, stupid mistakes that I really shouldn’t have made. The following 3 videos, which I also recorded at around the same time, and which will also be released on my channel this coming week, were pretty much the same story. I got them done, but they could have been smoother for me. I’m really hoping the recording set-up that I’ll be using when I return home will be so much more beneficial for me, because it seems like my timing is just a bit off when I was playing the game for my finished videos. Oh well, I guess it’s just something we will have to wait and see what happens. For now though, I hope you guys enjoy.
As for Mario Party 7, I feel so bad that I haven’t been able to update this project, just because the first half of the Party Mode playthrough went pretty well for me. I did have that stupid loss at Pyramid Park, but even that went well considering. It really sucks that I had to put this on such a long hiatus, especially since at this point I actually would have been finished with Party Mode by now. Looks like the extra videos and even Party Mode itself will be going on til the first weeks of 2011.
As I briefly mentioned earlier in the blog, I actually had another playthrough planned for the month of December. However, due to how cruel nature can be to a Kirby with sunglasses, that project is also going to be significantly delayed quite a bit. At this point I was honestly hoping to have started the project as I finished Mario Party 7 and as I was closing out Dream Course, but now it looks I’ll be smack dab in the middle of both at this project’s beginning. It really, really does suck, I will admit, but that’s the price you pay when you go about 3 weeks of no updating, 2 weeks of light updating, and then another week of no activity. Again, just for emphasis, it sucks, but you really can’t control these things. In a perfect world, my Computer Tech people would be geniuses that could fix any problem simply by touching the screen, instead of taking it apart and having it at the mercy of their cold-hearted souls. In the end though, I still plan to release this project, whatever it is, around the week of Christmas, so I hope you guys enjoy it when that time comes (and yes, once again, keeping the project in the dark. ;)).
I could talk about a few other things, like CSS or the Kirby’s Stream Land stream I talked about during my 20,000 Subscriber special, but honestly, these are things that I just can’t address at this time because there is honestly just too much going on and the future is just uncertain. I’ll try to keep you guys updated as much as possible.
Also, this is going to be a short entry just because I’m really, really, really busy at this time. Plus I haven’t exactly made any progress on Donkey Kong Country Returns so I’m not ready to talk more about that yet. So without further adieu, I’m going to close the blog entry up here and talk to you guys next week! See you then!